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I like the intention of this, but the rules-language could be clearer: What constitutes, for example, an “healing attempt” – use of the skill? Personally, I think this should simply be a choice left up to the players. Race trait-wise, aasimar increase Wisdom and Charisma by 1, 30 feet movement, darkvision 60 feet, resistance to radiance damage and a rather powerful trick: When being capable of healing via spells, you add your proficiency modifier to the amount healed when you do not have access to those, you instead add it to the hit points you receive when you are healed. In a nice twist, elves, halflings and tieflings get their say and impressions of the aasimar race in a sidebar. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept. This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look! Traps, Haunts, Hazards and all the rest.
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